You guys probably thought I forgot all about my synopsis project to summarize every major entry in the Halo video game series. You’d be forgiven for thinking so, because it has been a long time since I wrote my Halo: Combat Evolved and Halo 2 summaries.
But I’m back, baby! And I’m ready to give you a Below Average, not-so-short summary of my all-time favorite video game series once again.
Let’s get into Halo 3!
Last we saw Master Chief, he was on board a Covenant ship headed to Earth. Earth is under attack by a massive Covenant fleet, so yeah, they could really use his assistance.
Cortana was left behind, plugged into the space-faring Covenant city, High Charity. Chief promised to go back for her, and we’re sure she is currently holding her breath in anticipation.
Miranda Keyes, Avery Johnson, the Arbiter, and 343 Guilty Spark were on a Halo ring, aghast at the prospect of all the Halo rings in the universe being set to blow. After just barely managing to stop the Halo they were on from being fired, safety protocols now have every Halo primed to fire from a single location called the Ark.
Side note: Seriously, what kind of safety protocol is that?!
Halo 3 opens with Master Chief plummeting to Earth from space because he wasn’t smart enough to find a usable life pod. He crash-lands his body into a dense forest somewhere in Africa.
Johnson and the Arbiter somehow got to Earth before the Chief even though he was in orbit and they were on a distant Halo ring at the end of Halo 2. They find the small crater where the Chief landed and inspect the immobile body of our favorite Spartan. The Chief’s armor locked up on impact, so for a quick second, Johnson thinks the Chief is dead.
Side note: That could never have happened because then we wouldn’t have a game to play.
The Chief wakes up, and there is a friendly reunion between him and Johnson.
But then the Chief catches sight of the Arbiter. Master Chief didn’t play Halo 2, so he has no way of knowing that the Arbiter is one cool guy. He just thinks the Arbiter is a dangerous Elite lurking behind Johnson. Quick as a flash, the Chief pulls out a Magnum and jams it under the Arbiter’s weird four-mandibled jaw. Luckily, Johnson speaks up and tells the Chief that Arbiter’s on their side now.
The Chief grudgingly puts his pistol away, but you can tell he and the Arbiter are not entirely trusting each other.
The group makes their way out of the forest, and after some mishaps with some Brutes, Johnson, the Arbiter, and the Chief are picked up by a Pelican and taken to an underground bunker where the UNSC is holing up. Miranda is there, and I still can’t understand why it took so freakin’ long for Chief to land on Earth. Miranda had the time to set up an entire base of operations!
Anyway, once there, Miranda and Admiral Hood fill Chief in on what’s been happening. The reason behind the Covenant invasion of Earth is apparently some artifact that is buried in Africa, just outside the city of New Mombasa. Hood sends Chief to attack anti-air defenses the Covenant have set up around their dig site so that he (Hood) can bomb the shit out of them with his ships and stop them from recovering the artifact.
Chief does a fantastic job of taking out the anti-air defenses, but the Covenant get to the artifact first anyways. The artifact was this Forerunner portal opener, and the Covenant fleet, which is carrying the nefarious Prophet of Truth, goes through the portal without a second thought to Earth and its people.
With perfect dramatic timing, just as the Covenant depart through the portal, a Flood-infested ship appears above Earth and crashes near where the Chief is. He and the Arbiter have to fight their way aboard the Flood ship, and while in there, they find a broken recording from Cortana, who is still on board High Charity. In the message, she warns them that about the Flood and says she has found a way to get rid of them on the Ark.
Chief, who trusts Cortana implicitly, goes through the new portal with the Elite forces. The Elites, after breaking away from the Covenant, have a warranted vendetta against the Prophets and the Brutes.
Once through the portal, we’re treated to the sight of the Ark. It looks like a massive starfish in space.
Unlike most starfish, this place spells doom for humanity (and lifeforms in general). The Prophet of Truth is dead-set on activating all the Halo rings, so the Chief and his buddies immediately get to work on attacking the Covenant barricades Truth has set up around the activation room on the Ark. While trying to bring down these shields, Johnson gets captured.
It’s never outright stated (at least I don’t think it is), but only humans can interact with these Forerunner devices. This tidbit becomes mega-important in Halo 4, but for now, it’s only important because Truth needs to use Johnson to activate the rings.
Miranda Keyes tries to rescue Johnson from Truth, but there is no way she can get him out of there alive. Johnson tells her that she has to kill both of them since they are the only way Truth can activate the rings. Unfortunately, she hesitates to shoot her friend, and she’s spiked by Truth (goddamned bastard). Truth then takes Johnson’s hand and forces him to start the activation process.
Master Chief and the Arbiter have been running all over the Ark, shutting down shields and trying to reach the activation room. Their friendship has no doubt deepened after spending so much quality time together.
They get to the chamber too late to save Miranda, but they do get there in time to stop the activation process. Some Flood zombies come up to them and help them to the activation platform. Since firing the Halos would destroy the Flood, it’s in their self-interest to help the Chief and Arbiter.
Once the Chief reaches Johnson, he takes out the Brutes guarding Truth. Then the Arbiter takes up his energy sword and slices into the Prophet of Truth. It’s a double-whammy for Truth, because not only did the Arbiter literally stab him in the back, he was also in the middle of getting Flooded. Good riddance, I say.
The rings are stopped from firing, and that’s when the Flood decide to turn on their temporary allies. The Arbiter and the Chief then have to fight against the Flood forms who had just been helping them. They make it out okay, and they discover an awfully convenient Halo ring is being constructed on the Ark.
This Halo ring is special because it would get rid of the local Flood infestation without threatening the rest of the galaxy.
Before the Chief goes to this new ring to activate it, he finally returns to the Flood-consumed High Charity and rescues Cortana. She’s a little worse for wear, but it’s a huge relief to have her in the Chief’s head once again.
The two of them along with the Arbiter travel to this new Halo ring, ready to fire it up. The Flood start attacking them relentlessly, but they all make it to the ring’s activation chamber.
However, when Johnson joins up with them and tries firing the ring, 343 Guilty Spark goes crazy and lasers him. This entire time, Spark has been helping the humans in order to contain this Flood outbreak. But if the Halo ring is fired too soon, it will fall apart afterwards.
And Guilty Spark cares more about the Halo ring than he does about saving the world. Master Chief lasers the insane Spark in return, but it’s too late for Johnson. He dies from his wound, and it’s up to the Chief, Arbiter, and Cortana to fire the Halo ring alone.
Just as Spark said would happen, the Halo ring starts breaking down around them. The three heroes of the universe have to race to the safety of Johnson’s parked ship using a Warthog he left behind.
Side note: Johnson parked reallllllllllly far away from the activation chamber. Did he really walk all that way?
They miraculously make it onto the ship, the Forward Unto Dawn, and Arbiter rushes to the bridge to pilot the ship out of there. The Chief and Cortana are stuck in the loading bay because some wreckage cut them off from the doorway. Arbiter manages to pilot most of the ship through the portal they came through before it closes. However, only his half of the ship made it back to Earth. The Chief, Cortana, and the back end of the Forward Unto Dawn is left adrift in deep space.
The end of the war is celebrated on Earth, but the game truly ends when we see the Master Chief climb into a cryo-tube on the broken-down Forward Unto Dawn. He plans to sleep until someone finds his and Cortana’s beacon and comes to rescue them.
His last words to Cortana are, “Wake me if you need me.”
And then he goes to sleep, leaving poor Cortana to just sit in the ship by her lonesome waiting for someone to find them.