On the morning of June 11, I got dropped off in front of the LA Convention Center close to 7:30 a.m. The doors to the exhibit floor did not open until 11. I was insanely early.
I didn’t care.
Seriously, I was just thrilled to the core to be going to E3 2019 (Electronic Entertainment Expo). It was summer in the middle of downtown LA with cars exuding exhaust all around me, but I breathed that air like it was crisp, mountain air.
You guys, it felt like home.
I spent hours before the South and West Halls opened walking around the exterior of the Convention Center. I figured out the different points of entry that I, as a Media badge-holder, could gain access to. I also located exactly where the entrance to the Novo (a meeting room set apart from the Convention Center) was by the Microsoft Theater.
I have to admit, I was pretty nervous walking around by myself. I had no one to bounce ideas off of when it came to scheduling my day or contemplating if I was lost. But I figured I would make do, come what may.
Luckily, the E3 gods decided to have mercy on me.
Almost immediately after I returned to the entrance of the South Hall, ready to storm the exhibit floor, I met some fellows, and we formed a party right then and there. All three of us were loners, solo attendees of E3, and that fact bonded us. With an unspoken/spoken agreement, we decided to tour the halls together.
My E3 buddies were called Ken Mood and German Sanchez. Ken was an eager first-timer like me, with a penchant for livestreaming his experiences using his interesting new phone. German was a photographer, with a penchant for practical purchasing and an eye for great camera equipment.
After we officially grouped up, we did everything as a team.
Side note: So when I say “I,” there is a high probability that I mean “we.”
We attended two panels at the Novo, one for Gears 5 and the other for Doom Eternal.
The Gears panel was an absolute riot. The voice actors for JD, Marcus, Kait, and Del showed up, and they riffed off of each other for thirty minutes straight. Toward the end of the panel, it came time for questions from the audience. This one guy got the microphone and asked the stupidest question ever.
“What is Kait’s sexual preference?”
Seriously? Are you kidding me? What kind of question is that? None of the dude characters are getting that question.
Luckily, the indefatigable John DiMaggio (voice of Marcus Fenix) had the perfect response to this poorly phrased question. If you look for it, you can actually find a video of the moment. AND, if you look at the crowd, you can see me in the corner.
Side note: Danny, don’t you dare actually post the video here. I commented on it, and that’s enough.
The Doom Eternal panel was much more mellow and informative. I am legit excited for this game. I’m more thrilled than I can say that it’s coming out this year. I don’t have to wait for Doom-slaying.
I spent a lot of the first day, shamefully so, buying merch and swag for myself and my family. Mostly for myself, I’m sorry to say. I do want to state that I don’t normally spend a lot on useless things. But I got suckered in hardcore at E3. What am I supposed to do when a Doom Eternal pin is begging to be bought?! Or a Master Chief polo shirt is dying to be worn?!
German was a much more practical buyer. I think the only thing he bought was a Satisfye Nintendo Switch grip accessory. As a new owner of a Switch (THANKS BUBBA), I don’t have a full understanding of how it feels to hold the controls, but the Satisfye grips appear to make it a lot more comfortable. They attach to the Joy-Cons, making it easier for larger hands to hold the device.
Speaking of Nintendo, their section in the West Hall was packed. And when I say packed, I mean packed. Throngs of people crowded the brightly colored booths. That’s one thing that Nintendo definitely has in its favor. Whereas a company like Bethesda has these dark and gritty displays, Nintendo’s displays are naturally eye-catching, with unabashed reds and yellows.
The three of us tried getting in to check out Luigi’s Mansion 3, but the line was exorbitantly long. Not even my media badge could help us out.
We also stopped by the Microsoft Theater to check out the Xbox Experience. The ambiance of that place is intense. It’s a massive auditorium, with game consoles stuffed on the stage. The line to get onto there was pretty short, but none of the games were new. Unfortunately for me, Ori and the Will of the Wisps was not being demo-ed.
The cool thing about the Xbox area was honestly just the atmosphere. Green spotlights streaked the air with brightness, making the whole area seem like a promotion for the Xbox. Was it blatant marketing? Maybe. Was I okay with it? Heck yes.
By far, the best game I tried out that day was a game called Hot Swap. And the funny thing is, it was an indie game. But I’m telling you guys, it was so innovative and so engaging. I’m going to try and explain it to you as best I can.
It’s a cooperative game, requiring two players to play. On the screen is a basic image of a small ship with six cannons, three on each side, sailing the ocean. For controlling the ship, each player has a rectangular board in front of them. These rectangles each have square indentations where blocky input cubes can be placed. These input cubes have different configurations on the top.
For example, one cube has a typical steering wheel for an old-timey-y ship. Another has a button with a fire symbol on it. Yet another has a lever that moves back and forth.
These cubes can be moved around easily, placed on one player’s board in a second and then picked up and moved to the other player’s board in the next. And that’s the basics of the gameplay. These two players, swapping out the input cubes as needed, have to control a small ship, find treasure, and fire at enemy boats.
Hot Swap was remarkably engaging. I seriously did not want to stop playing. If I could, I would have stayed there for hours. If it ever releases to a wider audience, I cannot recommend it highly enough. It was so much fun, with such a simple premise.
The collaboration between the two players, or lack thereof, was hilarious. When I played with Ken and German (I got to play twice), we were shouting at each other, demanding that we pass over the Load the Cannon input cube, and then whining about who would have the Steering Wheel cube. At one point, German held on to the Fire the Cannon cube for far longer than necessary, and I’m pretty sure Ken forgot to use the Fire Suppression cube properly.
I closed the evening off with a visit to the Psychonauts 2 demo. It was a prerecorded demo of gameplay, but it was fun to watch. I was originally shown the first Psychonauts by my brother-in-law, Carlos. The sequel looks to uphold the same standards of humor, which I definitely appreciate. As a psychic secret agent, it’s par for the course for you to fight against an enemy’s mental “doubts” and “regrets.”
Of course, all this walking and standing around killed my leg and foot muscles. My shoulders were aching, too, from carrying around my purse with my notebooks and stuff.
But my sore legs could not take away from the happiness blooming in my heart.
God, that sounds corny.