I woke up especially early for the final day of E3.
I woke up every day of E3 pretty early, but the third day was the day I practically anticipated the alarm.
The last day of the expo worked differently than the ones that had gone before it. Previously, industry and media badge-holders got a few extra hours on the exhibit floors before the plebeian (I’m joking) gamer badge-holders were allowed in. On Thursday, industry, media, and gamer badge-holders could all enter at the same time.
That meant all bets were off when it came time to line up for those game demos.
So even though my burrow of blankets was begging to be stayed in, I got up at the ass-crack of dawn to be one of the first people in line.
You see, there was one thing I had yet to do at E3.
I had not played the Doom Eternal demo.
I know, I know. ‘Amanda, how could you go to E3 as a professed Doom lover and not bum-rush the Doom Eternal demo first thing?’
Cut me some slack. It was my first E3, and I was awed by all the games and forgot to pay attention to demo scheduling. I kind of wandered around and played the games that fell into my lap.
Anyways, the Doom Eternal demo was the one thing I wanted to do that day. If I got to play that demo, then I could leave the expo happy. It was my sole objective for Thursday. Anything else accomplished would be considered a bonus.
I arrived at the convention center at the perfect time. Only about twelve people were clustered around the entrance to the exhibit hall. However, it was almost as if my coming heralded the surge of gamer badge-holders. A wave of people, mostly men, shuffled into line behind and around me. In fact, the line became more of a circular mob instead of an actual straight line.
Now, I’m not normally a super chatty person, but there’s something comforting about being surrounded by people you know without a doubt have the same interests as you.
So I made friends with the men standing next to me, talking giddily about how much I wanted to play Doom Eternal (as clearly evidenced by my Doom Eternal shirt) and how much fun I had been having at E3 from the get-go. I even let drop the fact that it was my birthday and got a chorus of “Happy Birthdays!” from these complete strangers, which was freakin’ sweet.
Now the guys around me encompassed the entire spectrum of male gamers. There were skinny boys without an ounce of meat to their bodies, guys with glasses shoved up to the highest point on the bridge of their nose, heavy-set males with tangly beards, muscular dude-bros with tattoos etched across their arms. But we were all united in our love for games.
And our determination to race forward to our favorites.
One of the guys next to me, a guy in a tank top with tattoos on his arm, was also planning to rush toward Doom Eternal just like me. He and his much smaller friend were aching to play it as much as I was.
Side note: That’s a lie. NO ONE was aching to play Doom Eternal as much as I was!
I made a joke about how I would use his body as a ram and shield in my own push to get to the demo. And he was just totally chill about. “Yeah, man, go ahead. You do what you have to do.”
His smaller friend nodded and grinned. He said, “That’s what I’m planning to do.”
And when the exhibit floors were opened, that’s almost exactly what happened. The three of us formed a javelin that pierced through the crowds. The tank-top guy in front was the tip and the smaller guy and me were the shaft. (Please, no dirty jokes.)
Eventually, I broke formation because I was too much of a pussy to run. But the three of us made it to the Doom Eternal demo, and when I took a seat next to the guys who had run ahead of me, they let out a cheer and yelled, “Happy birthday!” again. I was tickle-pink with happiness. Even more so when the tattoo guy mentioned that if I had not gotten a spot to play the demo, he would have given his up to me because he knew how much I wanted to play.
I swear, beneath the layers of sweat, insecurity, arrogance, nerdiness, or awkwardness that gamers throw up around themselves, there are some truly kind people.
The Doom Eternal demo was everything I hoped it would be. Fast-paced, demon-slaying action that refused to let up. Even the quiet moments felt bad-ass. The changes to the control scheme have all been altered to make the gameplay even more rapid than it already was. I’m totes excited for it (please excuse the “totes”), and when it comes out in November, I’m going to be pumped as hell.
Side note: Get it? “Pumped as hell?” Doom? Hell?
Ken and German, who were running late, caught up with me after the demo. We added a newcomer to our group, named Vien. Vien had been one of the gamer badge-holders in line with me alongside tank-top guy and his friend. I invited him to hang out with us, and he agreed.
He took us to play Harvest Moon, which was a lot of fun. The farming techniques are as fake as ever, but they are doubly entertaining. Plus, for playing the demo, we got a sweet sheep keychain.
Vien and German then lined up to try out Catherine: Full Body. While they were in line for that, I went to the indie game section to play Hot Swap just one more time. I also got to play another intriguing indie game called Manifold Garden. It was a puzzle game designed to mess with your typical perspective in a video game. Walls and ceilings could become a floor at the press of a button.
After a mind-bending time with Manifold Garden, I returned to German and Vien at the Catherine line. (Ken had gone to see Elon Musk’s panel at the Novo.) I was able to stand behind them while they played and observed the insanity of Catherine: Full Body’s gameplay mechanics and level design. German was playing the demo on normal, and he could not complete it. (He’s a fantastic gamer; I’m not trying to bash on his skills.)
Vien did not join me, German, and Ken for lunch, opting to go stand in line for the Ghost Recon: Breakpoint demo. Ken, tired from days of walking around, decided to call it quits on the expo after we had food. We promised to stay in touch, and then German and I went back to the convention center without him.
We met up with Vien at the Ghost Recon section, where he was barely at the front of the line. I watched him play from behind as German went to try out Monster Hunter’s Iceborne expansion again. Afterwards, Vien told me he wasn’t a big fan of the demo, but he also explained that Ghost Recon’s type of strategy wasn’t his style.
The three of us called it quits after kerfuffling around some old arcade games. There was a section in the South Hall devoted to old games like Contra, the original Donkey Kong, and Centipede. We didn’t plan to end our time this way, but it was fitting that we finished E3, the temple of upcoming games, by playing some classics.
This day was honestly one of the happiest days of my life. I can’t remember feeling so content and excited before. I mean, I’m sure there might have been days like that when I was a kid, but those times are a thing of the past now. Exiting the convention center, I was feeling nothing but pure bliss.
Which is probably why it was so hilarious when, shortly after leaving the expo, I tripped while walking on the sidewalk and tore my pants, scraped my palm and my knee, and bruised my ego.
But you know what?
I felt so happy, not even that fall could bring me down (figuratively speaking since I did actually hit the ground).
I picked myself up with a grin, examined the new hole in my pants, and then walked on.
3 thoughts on “E3 Day Three: Birthday Bliss”
I do like it whenever these conventions have free-to-play arcade games. Last time I went to one, I really had a lot of fun with both Ms. Pac-Man and Galaga. There’s something about playing them in an arcade cabinet you just don’t get when playing them on a console. Those kinds of games were clearly optimized for that format, so something gets lost when brought to a home setting. Then again, I’ve found the opposite to be true as well. I tried playing Vs. Super Mario Bros. on an arcade cabinet, and I had much more of a problem doing so than I do when I have a controller.
I have to admit I was kind of bored by the 2016 Doom, but I may keep an eye on Doom Eternal regardless.
😱 You were bored by Doom 2016?!
Haha, well, I suppose I can see that since it is the same kind of gameplay over and over again, and if you’re not in love with it by the third mission, you’re just in for more of the same.
I know I’ve always preferred the feel of those joysticks in hand then a measly toggle. It might not have been as precise, but cabinet controls always feel more durable. Galaga is one of my favorite arcade games.
LikeLiked by 1 person