This was perhaps one of my most difficult reviews to write.
Normally, when I love a game, a burst of enthusiasm propels me forward when typing up how I feel about it. If I hate a game, my disgust and loathing would likewise fuel my writing.
Ori and the Will of the Wisps straddles that divide.
If you read one of my previous posts, you’ll know that Ori and the Will of the Wisps burned me with game-breaking glitches and bugs that permeated the entire experience. The game actually made me cry with how broken it was.
However, I will never review a game here that I have not completed, so I made sure to power through these issues before writing a review.
And here it is.
I want to focus on the game itself for my review, but I also don’t want to ignore the bugs that plagued my playthrough. So before I dive into the game, I’m going to list the bugs I encountered and stress that when I finished playing the game (about two weeks ago), a patch had not yet gone through to address them. Do not assume they have been fixed by the time of this writing.
The bugs I came across are as follows:
- Slowed frame rate when many enemies were on the screen
- Glitching into walls and becoming unable to get out unless the game was restarted
- Inability to access the main menu
- Hiccups every time the game automatically saved
- Freezing when opening the map
- Triggered boss encounters causing black screen
- Loss of audio
- Increased poor performance if play-time exceeded two hours
That said, the rest of this review will focus on the game minus the bugs (though I may gripe every now and then). Still, do not disregard this list as it very much impacted my enjoyment of the game.
Let’s do this.
Ori and the Will of the Wisps tells a touching tale very much in the same vein as its predecessor, Ori and the Blind Forest. It picks up where the first game left off, with Ori having saved his/her forest and adopted Ku, the offspring of Kuro (antagonist of Blind Forest). Ori and Ku live with their family of Naru and Gumo, spending inordinate amounts of time playing with each other, eating, and teaching Ku how to fly.
Unfortunately, Ku’s wing has been damaged since she hatched, so no matter how much she wants to, she is unable to soar like she is meant to. However, thanks to Ori holding onto one of Kuro’s feathers and Gumo’s ingenuity, they finagle a way to let Ku fly again.
During a test flight, Ori and Ku travel far beyond their home and get caught up in a storm. They land in a place called Niwen, which once had a Spirit Tree just as Ori and Ku’s land of Nibel does. Sadly, Niwen’s Spirit Tree, a willow, has fallen to decay, and the denizens of this place are prey to the vicious creatures and corruption that come with it.
It’s up to you and Ku to bring life back to Niwen and somehow make your way back home.
I do not want to spoil the conclusion, but I will say it hit me right in the feels. Even with my frustration with those glitches, the ending reminded me of why I’m a fan of Ori and his/her world and the themes that were also in Ori and the Blind Forest.
If you loved the first game, Will of the Wisps gives a satisfying conclusion (or new beginning) to Ori’s story.
Ori and the Will of the Wisps tickled my fancy as a video game completionist. It’s as pleasant as it ever was to collect everything and see the percentage of the game completed slowly climb up.
Ori’s traversal options are expanded, and not always in the way you think. Blue moss provides sections of the map where Ori can grapple between spaces, like Spider-Man. Packed sand creates caverns where Ori must burrow through in order to reach objectives.
These new options for moving Ori around feel absolutely natural to Ori’s familiar moveset, and it does not take long to get used to.
Will of the Wisps also gives Ori a few more items to collect aside from Life, Energy, and Spirit Light. You can gather Gorlek Ore to build up your home base at Wellspring Glades. You can also collect Spirit Shards to upgrade Ori’s abilities. The collect-a-thon continues, and I loved every minute of it.
I 100% completed Ori, gathering every item, doing every side quest, and beating every encounter.
Oh, but one glitch I forgot to mention prevented me from getting the achievements related to collecting everything. So yeah…there is that.
It took me a while to get used to Will of the Wisps’ new approach to combat, but afterwards, I can recognize that it is an improvement upon the first game.
In Blind Forest, the Heart of the Spirit Tree, Sein, traveled with you. It was Sein that attacked Ori’s enemies. Sein blasted them with a dazzling light that you could upgrade over time.
In Will of the Wisps, Sein is no longer with you, leaving Ori to fend for himself/herself. As such, he/she is given an arsenal of weapons that players have to buy or collect.
This improves the combat of the game as it now requires players to pick and choose what weapons they want to use in battle. You no longer spam an attack button so much as you perfectly time a shot from an arrow, a jab from a blade, or a swing of a hammer. Combat becomes a beautiful dance that perfectly matches the manner in which Ori moves through the world.
If Ori’s movements are a sight to behold, then the environments of the game are doubly so. Every location is a work of art, beautifully rendered to convey both practical and thematic concepts to players.
In the Mouldwood Depths, the eerie yellow and blue lighting gives off a sinister vibe that all is not right in this place, and players soon learn that to go into pitch black darkness is deadly, making those glowing lights safe havens along the way.
I honestly believe the locations in Will of the Wisps are even better than they were in Blind Forest because they are so distinct from each other. Inkwater Marsh, the place where Ori first lands on Niwen, is a swampy and wooded area. Baur’s Reach is a spectacular icy world, as beautiful as it is deadly. Luma Pools feels like an alien tropical paradise, with strange pink foliage and crisp pools of water to explore.
If I could spend hours just staring at screenshots of Ori and the Will of the Wisps, I would.
As with any good sequel, Will of the Wisps adds to the formula created in Ori and the Blind Forest. Perhaps for the first time when playing a sequel, I heartily approve of every addition.
Combat shrines are placed at certain points on the map. These Shrines give players a chance to test their skills fighting a variety of opponents. I only had supreme difficulty with one Combat Shrine, and that was because I was insisting on using a specific weapon that was, looking back, really not suited for the enemy types thrown at me.
Alongside Combat Shrines, Spirit Trials are also speckled throughout the game. These things are a bitch and a half, I shit you not. They’re basically timed races that require you to use every one of Ori’s traversal abilities to perfection. I spent more than half an hour on several of these races (because I wanted that 100% completion for the whole game). Part of the reason the bug that broke my game made me cry so much was because I lost the progress I’d made, including completing one of the Spirit Trials. Had to do the damn thing twice. However, if your game isn’t bug-riddled, Spirit Trials are basically fantastic challenges to overcome.
Ori also picks up Shards in Will of the Wisps. These Shards are what allow him/her to upgrade his/her abilities. This gave the game more of an RPG bent that I was not averse to.
Will of the Wisps gave players a central hub, in the form of Wellspring Glades, where they could relax and meet interesting characters. Populating the world with characters made the game breathe better. You no longer feel like you and Ori are alone against the world. Rather, you and Ori are handling dangerous situations for critters who, while cute, could not cut it against some of the bosses you go up against.
Speaking of bosses, yeah, Ori and the Will of the Wisps gives players boss fights. These are basically epic fights against massive creatures, complete with a mega health bar to deplete. They are way tougher than a normal enemy encounter, but they are not impossible. (I’d prefer a million boss fights to five Spirit Trials.)
Honestly, the game is phenomenal. I could see that even through the tears obscuring my vision as I factory-reset my Xbox after a near-bricking bug. It challenges you as a gamer, giving you a Dark Souls-esque rush when you beat a particularly tough moment, all while being wrapped up in fantastic game mechanics and artistic visuals.
But even though my review of the game is largely positive, I can’t, in good conscience, recommend Ori and the Will of the Wisps until its issues are patched out.
I rate Ori and the Will of the Wisps a heart-breaker-because-you-can-see-how-beautiful-it-is-beneath-its-flaws-almost-as-if-someone-tore-up-Van-Gogh’s-Starry-Night-and-then-taped-it-back-together.
4 thoughts on “Beautiful and Broken: Ori and the Will of the Wisps Review”
The patch is now live, I’ve replayed the game and it all seems to be sorted. Totally worth another go with the patch downloaded, it’s a wonderful game.
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It truly is a wonderful game, but I still think I’m going to leave it alone for a while. My experiences kind of burned me, and it still feels too fresh.
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Excellent review. Sounds like everything a fan could want in a sequel to Blind Forest. You described everything with the perfect amount of detail.
Your references to Ori’s ambiguous gender gave me a chuckle. I had to look it up. The Wikipedia page for Blind Forest practically trips over itself in avoiding referencing gender, haha. On this subject, I found this: https://steamcommunity.com/app/261570/discussions/0/617330406650745236/
Still sucks you had to experience this gem of a game in such a sub-par state.