The Whole Production of Cleaning a Bird’s Cage

Like any animal on this planet, my bird Froley poops. Since he spends a lot of his time in his cage, on his cage, or flying over his cage, a lot of that poop ends up encrusted on those bars.

As such, his cages need to be cleaned regularly.

Cleaning his cages (there are two of them) becomes a big production because his regular cage, the one he spends his waking hours in, is rather big. And given the fact that it gets full of poop and feather dust, I have to take it outside to clean it. Wrangling that massive cage through the front door is one way to exercise your arm muscles, that’s for sure.

The first thing you have to do when attempting a thorough cleaning of Froley’s cage is remove all of the toys he has hanging from the roof. Froley watches me in alarm whenever I unclasp his favorite ornaments and put them away in his toy box. If he is feeing especially anxious about their safety, he hisses at me and nips at my arms.

After clearing up the clutter of toys, I have to move Froley to whatever cage I’m not cleaning. He will be bitter about it.

I then have to squat down, grasp the cage by the underside, heave it up, and carry it outside. After that, I also gather Froley’s cage-scrubbing brush, a plastic shopping bag, and some paper towels and take them out too.

In order to wash up every inch of the cage, I have to disassemble it. There are four parts to each cage. There is the plastic bottom that comprises the lower fifth of the cage. There is the plastic tray that slides in and out of the bottom and holds Froley’s poopy papers. There is the single barred floor that rests over the tray and prevents Froley from stepping on his poopy papers. Lastly, there is the interconnected barred surfaces of his cage walls and ceiling.

Each of these parts has to be hosed down and scrubbed. Even if there is no poop clinging to a surface, I spray it with some water just to be safe. The poopy papers have to be thrown out before any watering happens, but after that, it’s seriously just a lot of scrubbing.

Once you’ve eliminated every iota of bird poop, you dry each individual part. I use paper towels, but you could probably also use a more environmentally conscious option.

Then you bring every individual piece of the bird cage back inside, piece by piece. In the safety of my home and under the supervision of Froley, I reassemble his cage. I spread out new poopy papers, hang up new toys so his museum home remains interesting (have I mentioned Froley doesn’t really play with his toys so much as he visually appreciates them?), and then I set up new food bowls.

Froley has to be enticed back into his cage because he seems to prefer it when it’s slightly dirty. He’s really one for the lived-in feel. I have to put millet and Cheerios in his bowls to have him walk in and inspect his freshly cleaned surroundings.

He eyes me grumpily and ungratefully, but deep down I know he appreciates me.

My Top Ten Stresses

I am not the most anxious person in the world (I can actually hear my sister rolling her eyes when she reads this), but there are a couple things that stress me out to varying degrees.

I mean, I’m only human. Who hasn’t felt stress at some point in their lives?

Different problems will wreck my nerves more so than others, so for today’s post, I thought it would be fun (and de-stressing) to talk about some of the things that just get my stomach churning, my mind racing, and my palms sweating.

Here are the top ten issues that stress me out in order from least to most stressful.

10. Environmental Hazards

Yeah, okay, I’ll admit it. I’m very much a homebody. I stay in my house for both work and play because I’m a flabby, lazy couch potato who does not do well in the outdoors. I take walks around my neighborhood every evening, but that’s about it.

As a result, the few times I have gone hiking or visited a National Park have filled me with a bit of trepidation.

That’s not to say I’m terrified of the great outdoors. I mean, clearly this is my lowest-ranked stressor. But I have to admit I scan the ground nervously for snakes and spiders whenever I’m walking out and about away from civilization. And I’ve only recently learned what poison ivy looks like, so now I’ll be on the lookout for that too.

9. Family Disagreements

It is very rare that I get into a blow-out with members of my family. For one thing, I’m a fairly amiable person, if I do say so myself. I don’t like to make waves, and I adore my family, foibles and all.

But when we do butt heads…

Man, nothing stresses me out more than knowing that my family is mad at me.

8. Work Confrontations

I like to know I’ve done a good job at the end of every work day. Knowing that I have helped assist in keeping things running or that I got a coworker out of a tight spot are very gratifying aspects of my job.

But I can get uber anxious at the thought that I messed something up or that a higher-up believes I did a poor job. I live in a forever-terrified state that my boss will one day think, “Huh, she just sucks at her job. But it’d be too much of a hassle to replace her. She might as well stay.”

And being in a position where people work under me is just as stress-inducing. I always wonder if they respect me or if they think I’m too impersonal or if they think I’m a laughingstock.

7. Health Issues

Funnily enough, I’ve gotten better about stressing about my health. While the notion of falling ill and having to see a doctor or getting a shot or needing stitches is stressful, I’m way more chill about it than I used to be.

After years of WebMD telling me I have cancer when I looked up “itchy sore throat” or “stomach cramps,” I have become inured to the idea of getting a major disease.

Fun side fact: I’ve always kind of thought I would die from some health-related problem.

6. Social Relations

Damn, other people can be the cause of most of my anxiety. I really wish I didn’t spend half as much time thinking about what other people think.

COVID-19 has actually kind of helped in that regard, because now I’m so people starved, I don’t care if I look or sound like an idiot to them.

But almost nothing beats saying something stupid in front of a person I’d like to impress, and then standing in the shower with shampoo in my hair hours later wondering, “Why the fuck did I say that?”

5. Driving

Yeah, driving in traffic stresses me out. Sue me. (Don’t sue me.)

I also don’t like driving with another person in the car because both my mother and my sister, FOR SOME REASON, get hyper-freaked-out whenever I’m driving. They think I’m going to be some reckless driver or something, and I kind of want to look at them and be like, “You are getting on my case for being a bad driver?” They have forever damaged my confidence in my driving skills.

(Alya, mom, I love you very much. Please don’t be mad. Refer to Stressor #9.)

4. Performance Anxiety

If I’m doing anything and I know people are watching, my performance suffers. Like when I’m playing a video game, and I’m playing with people who are a) better than me, b) super competitive, or c) men, my skills just nose-dive.

It’s gotten so bad that I’ll start preemptively putting myself down first in order to lower expectations on how well I’ll play.

I think I tried trash-talking once, and I got blasted into tomorrow by everyone else. It’s like they went out of their way to put me down. Never again.

3. Money Issues

Yeah, anyone who needs to survive has felt this one.

I don’t make the best money, but thanks to recent promotions, I’m finally in a financially safe place.

However, nothing stresses me out more than having something go wrong with my finances, be it a missing check, a problem with my bank account, or an error with some online banking. If something like that happens, it will consume my every waking thought, and it will make falling asleep a nightmare.

2. Tech Woes

Oofsies.

So I make my living working from home. In order to do this, I need a functioning computer, phone, and Wi-Fi connection. If something amiss happens with any of these three things, my world is turned upside down. It turns into a cavalcade of stresses that leak into other anxiety-inducing areas.

I lose access to work, I lose my ability to earn money, I lose my ability to stay connected and in touch with people. It just sucks.

In addition to that, it can also affect my relaxation time if, let’s say, my Xbox or TV starts to crap out on me.

And the only ways to fix these problems…are usually expensive.

1. Pet Problems

Nothing churns my stomach more than when an issue regarding Froley arises. When he gets sickie or when his poops are not right or even when I have a nightmare that he flew out of the house and I couldn’t find him that shatters any equilibrium I could have had in a day.

Living My Best Life in The Ascent

The Ascent was a day-one launch title on Xbox Game Pass. Because I am ardently in love with my Xbox Game Pass subscription, I jumped on the chance to play it with my friends, Bubba and Damien, as soon as it came out.

Now, I didn’t play the game to its conclusion. Far from it. So this isn’t going to be a review. It’s more of a hilarious side story.

Okay, so in The Ascent, you play as cyberpunky indentured servants, called Indents, to a mega-corporation on a planet that is basically a giant city. You roam around waste processing plants, neon-colored streets, and packed tenements. Most of the gameplay revolves around shooting mechanized bad guys and thugs in sunglasses.

It’s as fun as it sounds.

Bubba, Damien, and I made our way through the tutorial mission pretty quickly. I may have gotten distracted by the copious amount of lore entries in my codex menu, but we still had oodles and caboodles of fun running and gunning around. We jam-packed our skill points recklessly, choosing whatever attributes we wanted with little thought to crafting a serious build. We just picked up whatever guns suited us and went forth.

At some point, we bit off more than we could chew.

Though we were leveling up decently, certain areas in The Ascent are locked off to lower-leveled characters. The game does this by having these spots spawn insanely high-leveled enemies.

Bubba, Damien, and I were rather slow to leave one of these areas, and we all got slaughtered.

When my character respawned, imagine my surprise when I appeared to be invisible.

It was like my character had just disappeared, and all I could see was the environment.

I tried moving around, and the background moved with me, as if the character model was still there. It was at that point that I noticed my character wasn’t entirely gone.

My gun was still there.

A teeny little pistol was floating in the air, the only indication that my Indent was where it should be.

After calling out to Bubba and Damien, I learned that Damien was also cursed with this invisibility. Bubba was the only one we could see.

We briefly considered restarting the game to see if our characters would come back, but after a minute or two of goofing around and playing literal hide-and-seek, we decided to continue on, playing the game as floating guns.

What followed was the most side-splitting romp I’ve ever had as an inanimate object. Damien and I looked ridiculous. We were like two Jiminy Crickets on Bubba’s shoulders, twin gun cronies helping him mow down packs of Ferals, invisible cyberpunk warriors of the night.

I mean, we still had to take cover on occasion, because our health pool could still go down, but the visual of a pistol hiding behind a wall made everything worth it.

We haven’t hopped on to play The Ascent in a while, but I enjoyed it despite the various glitches that ended up plaguing us. Damien got stuck in a gun shop twice, and Bubba was unable to leave a game at all through the in-game menu (it was like The Ascent wouldn’t let him go). But what can I say? I have a soft spot for things that make me laugh so hard I can’t breathe.

Pixar Still Surprises Me: Luca Review

Pixar has an almost unparalleled pedigree of success. I struggle to think of a franchise, brand, or company that equals Pixar when it comes to churning out quality content on a consistent basis.

Am I figuratively gobbling Pixar’s knob right now?

Maybe, but can you blame me?

Year after year, movie after movie, Pixar releases touching stories about the importance of family, getting in touch with your emotions, and the meaning of life, to name a few themes.

So whenever I hear a Pixar movie has come out, I make it a goddamn point to watch it because we all need some heartfelt stories in our lives.

Luca, Pixar’s latest film that released on Disney Plus, surprised me in many ways. While I wouldn’t rank it up there with my all-time favorites (Wall-E, Up, Toy Story 3), it was far better than I expected it to be.

Luca is a young sea monster who spends his days herding fish. His parents warn him about going up to the surface, but Luca’s imagination, curiosity, and chance meeting with a free-spirited fellow of the same age spurs him to seek adventure above the waves.

Luca and this newfound friend, Alberto, spend days on the surface, reveling in the freedom they can experience as humans. The only catch is that if water is splashed on them, they revert to sea monster form, and the people living nearby have a hankering to hunt down monsters.

But Luca and Alberto have big dreams to own a Vespa and travel the world, so they sign up for a contest that could earn them some money to pay their way to freedom. What then follows is a hilarious adventure that drives home what the real meaning of friendship is.

Even more so than the typical Pixar movie, Luca is gorgeous. I would rank it up there with Finding Nemo in just how beautiful the world looks. Plus, Luca daydreams an awful lot, which means these imaginative sequences where he touches the moon or travels the world on a Vespa are wonderfully realized. These images coupled with the stellar soundtrack make the narrative twice as uplifting as it already is on its own.

True, the story follows a predictable path, but just because you can guess what will happen next does not mean it isn’t satisfying. I mean, I still teared up regardless when conflict arose (and when it was resolved).

Luca also features plenty of Italian cultural quips that probably went right over my head. I would almost compare it to Coco in how steeped the movie is in culture. But while I could easily comprehend the humor (the true and real and accurate humor) of Miguel’s grandmother ensuring he ate more tamales than his stomach could handle, I think some of Luca’s went over my head.

And while following your dreams is a fairly tired theme narrative-wise, Luca is less about the pursuit of your dream and more about the people around you who see you reach it. Luca hammers home that true friends and family will be the support you need to accomplish anything, even if they get left behind in the process. Acceptance is also a huge part of Luca, from accepting your child’s choices in life to accepting the differences that set us apart.

When I first approached Luca, I thought I was going to get A Bug’s Life level movie, which is by no means bad. But after watching it, I would actually place Luca a step or two above that, closer to Ratatouille, after finishing it.

Side note: None of these comparisons and rankings will make any sense unless you agree with my taste in Pixar movies. I am so sorry.

I rate Luca an endearing-story-about-friendship-and-dreams-that-will-have-you-silencing-your-inner-Bruno-and-have-you-leaping-after-your-own.

Life Update #11: All Xbox, All the Time

Hey, everyone!

So while I’ve been writing, outlining, typing, and scheduling blog posts in advance, I realized today I completely forgot to let you guys know that the amazing, the impossible, the miraculous has happened.

I got myself an Xbox Series X.

For those of you not in the know, it has been abominably difficult to get your hands on the newest generation of game consoles this time around, be it a PlayStation 5 or an Xbox Series X. These babies launched last year, and I just now got my hands on one. Scalpers are running rampant, and it’s actually a serious issue. But thanks to some amazing friends who ensure I stay in the know, I was able to jump on my local Best Buy’s latest shipment when they went on sale and nab one.

And I have been obsessed with playing with it.

Honestly, it’s nothing too too special. It’s an impressive piece of hardware, make no mistake. But it doesn’t offer me much that was different from my Xbox One S.

However, its newness has just enamored me. When I first got it, I shamefully ditched my D&D group twice just so I could spend long hours playing a game. I marvel at the almost nonexistent load times. I gasp at how well some of the games look (though my TV could probably use an upgrade as well).

And may I just say that Xbox Game Pass is an utter delight? I wasn’t sure how I would feel using a Netflix-like service for my video games, but not a day has gone by that I don’t make full use of it. I’m playing new games left and right. I’m dabbling in genres I might not have tried out otherwise. The power of the Series X coupled with the myriad of games thanks to my Xbox Game Pass Ultimate subscription has made my time indoors chock-full of adventure.

Plus, the mini-fridge look just suits my gaming shelf perfectly.

Stop Telling Me I Can Work Anywhere at Anytime

I work as a freelance writer and editor. I keep regular-ish hours and spend a lot of time in front of a computer.

It’s nothing glamorous, but I often find that people have a romanticized idea of what working as a freelancer is like. They think a freelancer frequents cafes, plugging in a laptop at a cozy little table with a cup of coffee nearby. Or they picture someone who travels a lot, working at various hours of the day as they go on worldly adventures.

Obviously, no two freelancers are alike, and there may very well be somebody living this idealized lifestyle I’ve just described.

But I doubt it.

A typical workday for me starts with a trip to the bathroom and a brushing of teeth. I usually work six days a week, about seven hours a day.

Once I start working, I do not stop until I’m done. I will do working meals (if I remember to eat), and remain fixated on work for the duration of my time in front of the computer. I do get up maybe every fifteen minutes to stretch my legs for a couple of seconds, but I am laser-focused on accomplishing tasks.

Seriously, I cannot stress enough the fact that I am genuinely working. I’m not just kerfuffling on the the internet like some people seem to think.

People also assume that my schedule is flexible, that I can work anytime and anywhere.

This always implies that I can’t get distracted like a normal person or that I perform equally well around the clock.

True, I get to choose my own hours, but being a freelancer means you have to build your own work ethic. No company or superior provides structure for your work hours. That responsibility falls on your shoulders.

And you also have to build your own work environment. I am most comfortable working at home, with some music of my choice playing in the background and an available bathroom that I don’t have to keep coughing up dough for endless cups of coffee in order to access.

I used to feel pretty morose about freelancing. I would kowtow to opinions that it “wasn’t a real job.”

But you know what?

It is.

It takes discipline and hard work to be a freelance writer.

So please stop telling me I can write anywhere at anytime.

Fighting Inner Demons – Hellblade: Senua’s Sacrifice Review

Finishing Hellblade: Senua’s Sacrifice presented me with a strange conflict.

On the one hand, the experience of Senua’s journey is undeniably one of the most powerful I’ve ever experienced in a video game. By far, it’s one of the most immersive game narratives out there.

But on the other hand, the combat and some of the puzzle sequences were an absolute drag.

But I’m getting ahead of myself.

On my never-ending quest to try experiencing every game that Xbox Game Pass offers me without getting distracted by Risk of Rain 2 yet again, I decided to play Hellblade: Senua’s Sacrifice. I had heard nothing but good things about it, and the trailer for its sequel looks amazing as heck. Gritty and dark and hauntingly beautiful.

So one evening, when I had slumped off of my computer chair from work and felt marginally up for playing a new game, I booted up Senua’s Sacrifice, put on headphones (because the game specifically recommends you do so), and got a bit of coffee to see me through the evening.

Holy heckin’ heck, I did not need the coffee for long.

Story

The story follows Senua as she travels to Helheim, the Norse version of hell. Her lover was murdered during an attack on their village while she was away, so she carries his wrapped-up head on her belt with her so she can reunite it with his soul in Helheim.

Right off the bat, you start hearing voices, and these are voices that Senua hears too. Constantly, these various voices will whisper derision, praise, advice, and warnings that you have to either ignore or heed. Senua suffers from a mental illness, and these voices are a part of her daily existence.

When you use headphones, the power of these voices are doubly effective. They sound like they come from behind you, next to you, or far away. Sometimes they will shout at you to turn back. Other times they will call you an idiot.

I cannot understate how incredible these voices are utilized to put you in Senua’s shoes.

In addition to that, light from fires and such will distort your vision, and if Senua is in the dark, her fear can potentially cripple her and have you restart from a past checkpoint.

During her journey to Helheim, she battles various creatures, but you are not entirely sure which of these are real foes or which come from her own head.

Puzzles

Senua progresses through some areas by solving puzzles, many of which involve perspective. You have to find shapes and symbols in the environment, standing at the perfect spot in order to line up rock formations or tree branches.

There was this one puzzle where I had to find a symbol made of light, and the entire area was covered with them. I had to walk around for about an hour looking for the place to stand to focus them.

Later on, there is a puzzle where you have to use hearing alone to avoid enemies in the dark, and if you are not wearing headphones, expect to mess up multiple times.

I’m not overly fond of these types of puzzles where there is little to no explanation for how to solve them, but on the bright side, you have ample time to figure them out. And Senua’s Sacrifice’s environments are so gorgeous, it soothes your irritation.

Though, erm, I did have to look up this one raven puzzle online. And I can hand-to-my-heart say I would not have solved it otherwise.

Combat

When phantasmal enemies attack Senua, she pulls out her sword and you enter a combat encounter. Despite my initial, wild swings, I learned that combat should not be a frenetic affair in Senua’s Sacrifice. Instead, it should be slow and measured.

You can either strike, parry, or dodge, and you should never spam any of these buttons. You have to read what your opponent is going to do using their body language and then respond accordingly. Senua automatically locks onto targets during combat encounters, so you are always facing an enemy.

There are only a small variety of enemy types, unfortunately. Fighting them over and over again gets stale fast. In addition to that, the locking-on mechanic prevents you from easily being able to address the phantoms that appear behind you.

So even though the voices in your head will shriek, “Behind you!” there is nothing you can do to face that opponent in time.

The latter half of the game throws groups of enemies at you at the same time. This ups the difficulty of combat immensely, and I got frustrated each time tight corners, unwilling lock-ons, or ill-timed dodges made me lose a fight.

Combat was my least favorite aspect of Hellblade: Senua’s Sacrifice, and I audibly groaned every time.

However, overcoming obstacles is all part of what the game is trying to show you.

Themes

Senua’s Sacrifice covers the experience of suffering psychosis. This is based on what I’ve read about it and what the game itself states before you play it.

But that is not all that the game covers thematically. Senua is grieving for her lost love, the one person who made her feel safe in a world troubled by intolerance and shadows. Her whole journey to Helheim also has her confronting this grief and her low self-esteem.

Though you may not suffer from the same mental ills that plague Senua, her story is one that can reverberate with anyone who has felt misunderstood or alone.

It’s this more than anything that makes Hellblade: Senua’s Sacrifice an unforgettable game. Its ending is so moving, I don’t even want to describe what happened, which I’ll admit is a bit of a cop-out. But I think it’s something that should be experienced for yourself.

The game leans more toward a walking simulator than the action game you might have been expecting, but it accomplishes immersion in a way that only a video game can.

I rate Hellblade: Senua’s Sacrifice a trip-through-the-mind-that-helps-contextualize-the-struggles-some-go-through-in-a-way-that-is-simply-beautiful.

Pimple Poem

To all the pimples I’ve ever known:
You’ve never left my face alone.
On my forehead, chin, and cheeks,
Complexion prospects were very bleak,
From achy red bumps I couldn’t pop
To embarrassing ones with white tops.
Scores of blackheads on my nose;
I never could get rid of those.
You sprouted at the worst of times,
Made my appearance a social crime.
No matter what ointments I would use
My facial features seemed to lose.
But for all the shame and misery
At least you kept me company.

Cutting in Line

The strangest, silliest, and most awkward thing happened to me and my mother.

We were staying at this fancy hotel in Tucson. We came over to visit my sister for her husband’s birthday, but since a friend of his was also planning to come over at the same time, we couldn’t stay at their place. I honestly didn’t mind that too much. Being able to relax in a spa-like environment was a consolation. 

After an early wake-up thanks to my mother’s internal alarm clock being set to three in the morning, the two of us went to go get coffee. We meandered past the hotel’s lobby, drinking in the do-nothing leisure of the morning. The resort’s coffee bar was located past this bridge/walkway connecting the lobby to a part of the building that housed conference rooms and ballrooms. On this bridge, you can look out on a gorgeous view of the Arizona desert. The sky was a silvery grey and the land was a muted red speckled with cacti. My mom and I paused a bit to admire the scenery.

Since it was so early, there weren’t many people out and about. Only one other person stood on the walkway, a bearded man in work-out clothes, earbuds plugged into his ears, his eyes glued to the phone in his hand instead of the horizon. He was leaning against the walkway’s railing, and he ignored my mom and me as we stepped past him.

The coffee bar was situated right by the entrance onto the walkway. So as soon as we entered the chill, air-conditioned space, we could see the line to order. Only two people were ahead of us, and we walked forward, chatting about my sister and her visit. Nonchalantly, the man from the walkway stepped past us and cut us in line. He did this almost unobtrusively, as if it was the most natural thing in the world. My mom even halted her progress forward in the queue because it seemed like the man knew his business. It seemed like he was going somewhere else, that’s how officious and I-know-what-I’m-doing his demeanor was.

I exclaimed once to my mother in dismay, but then we shrugged in acceptance. People being unfair or thoughtless is just part of life. We settled in behind this man and continued our conversation.

“Excuse me,” a homely, Southern drawl sounded behind us. My mother and I turned. A large bald man, with an American flag tattooed on his arm and emblazoned on his shirt,  was standing over us. “Did that man just cut you off in line?”

Surprised at having our shame addressed so openly and also amiably embarrassed about the whole thing, we nodded our heads and said, “Yeah, but it’s okay.”

The bald man shook his head in grim consternation. “Man, it really burns my asshole when folks do that. It’s rude, and they think they can just get away with it.”

His genuine outrage at what we considered a minor misfortune caught us off guard. “Sorry,” we mumbled apologetically.

Then, after speaking a few more words of dissatisfaction, he strode past us and just got up in the other man’s grill. This man, the bearded one with earbuds, was still plugged into his phone, so he flinched and his eyes widened in shock when the big bald man thrust a finger in his shoulder and started scolding him for his audacity. Our “defender” gesticulated angrily, imparting his disdain in direct fashion. He pointed at my mom and me a few times. His victim was nonplussed, flabbergasted, and his gaze flicked back and forth between the behemoth in front of him and us.

As soon as his anger was spent, the bald man picked up his coffee and left. The man with the earbuds stared after him, stunned, but then made a derisive snorting sound at the back of his throat. He spared one more glance toward us, then went back to his phone.

My mom and I looked at each other, her with social panic and me with amused hysteria. What were we supposed to do or say after that? The people at the coffee bar were all staring at us. The scene had been quite loud.

Afterwards, the whole thing made for a fun story to regale my sister with. She laughed at the awkwardness we had been placed in. But she also commented on how the situation was a prime example of how people’s perspectives differ. Exploring the different viewpoints of everyone there perfectly showcases how people can approach courtesy and right versus wrong. Justifying your actions can take different forms.

The man with the earbuds justified getting ahead of me and my mom because he was planning on just ordering a water. We found this out when I tried apologizing to him for the altercation. I don’t think he heard what I was saying. He never acknowledged my words. He just kept repeating, “I’m just getting a water.” He probably thought the bald man made a mountain into a mole hill. 

The bald man, on the other hand, felt justified in berating another person out of a sense of chivalry, perhaps. Or maybe he had had a real bad day and the sight of an unrelated injustice enraged him as a result.

As my friends know by now, since I’ve bored their ears off retelling this tale over and over again. I’m having a lot of fun analyzing the situation. It fascinates me. 

Rolling a Natural 1 – Dungeons & Dragons: Dark Alliance Review

I’ve related my Dungeons & Dragons misadventures here before. From ill-timed invisibility to challenging monster fights, my band of D&D friends and I have gone through quite a bit together. Truly, we have run the gamut of hilarious D&D escapades a group campaigning together can go through.

However, despite my positive experiences playing around a tabletop with my friends, I haven’t really explored the world of D&D when it comes to video games. None of them really called to me, especially because my favorite aspect of Dungeons & Dragons is the downright goofiness that can occur when fails happen. (Failing in a video game the way I fail in D&D would be gutting.)

So when I found out that Dungeons & Dragons: Dark Alliance would be available to play on Xbox Game Pass, I thought it would be nifty to grab a friend and give it a whirl. ‘Why not dabble in a D&D video game?’ I thought to myself.

It’s disappointing. That’s why.

Dark Alliance is an overall letdown, and I’ll tell you why in just a sec. I first want to admit that I only played around two sessions of the game, each of which lasted maybe a few hours. I did not complete it, and maybe the game has more to offer down the road. All I know is that it did not offer enough to make me want to continue playing it.

Dark Alliance pulls its characters and some of its story from the Forgotten Realms campaign setting. I am only loosely versed in its lore. However, noteworthy character Drizzt Do’Urden is one of the four characters you and your friends can choose to play as during missions.

If you are familiar with the gameplay structure of Left 4 Dead or Vermintide 2, you will know what to expect when booting up Dark Alliance. You and up to three friends go through these fairly linear missions, fight off monsters you find, and complete rudimentary objectives.

If you’ve played those two games I mentioned, then you know that this formula can be very successful. However, Dark Alliance messes it up in multiple ways.

For one thing, the characters feel very uninteresting. It sucks because they each have a backstory that fans of the Forgotten Realms universe will know about, but the manner in which this is conveyed to you is either through dry narration or through these one-liners the characters will occasionally speak during a mission. And the snippets of cutscenes you see at the start and end of missions don’t inform you much on the characters or the events at large.

If only the story itself was lacking, I would be fine with that. But the gameplay itself leaves a lot to be desired. I played as the character Wulfgar during one session, and Cattie-brie in the next, and no matter which I played as, it was not fun.

Any action in the game felt unresponsive. Whether I was swinging my hammer or firing my bow, there was this laggy, molasses feeling that persisted. Even picking up objects from the ground took an age and a half. And I don’t think this was input lag on my controller’s part. I would swing at a rock outcropping to get some loot, the hit would connect, and then two seconds later, the rock would crumble. It was that slow.

And the enemies were uninspired at best. They would always be clustered by some door or square-looking area, arranged like stodgy chess pieces, and sometimes they would not even react when you hit them. They’d take it, slowly turn to you, and only gradually start to attack you. This is a far cry from when I played Left 4 Dead 2, and zombies would rush at you from every which way, and certain special types would attack in a specific fashion.

In addition to that, cooperative play was unrewarding as heck. My coworker friend and I felt like our characters did not interact with each other in a meaningful way at all. They had a few abilities that could be beneficial for a group, but it did not feel like an impactful interaction.

Lastly, the bosses felt laughable. They are appreciably difficult in comparison to regular enemies, but each encounter feels similar. Do some damage, roll away, do some damage, roll away, do some damage, roll away, do some damage, roll away.

Playing Dark Alliance made me hunger for the simplistic artistry of Risk of Rain 2.

Dungeons & Dragons: Dark Alliance was disappointing because it wasn’t fun. One of the basic tenets of D&D (for me at least) is that no matter who my DM is, who my fellow party members are, or what story is being told, the game has to be fun. Dark Alliance did not hold up to this standard.

I rate Dark Alliance a poor-representation-of-how-much-fun-D&D-can-be-and-a-sucky-game-at-launch-to-boot.