One Hell of a Good Time: The Doom Eternal Review You’ve Waited an Eternity For

I finally, finally finished playing Doom Eternal a couple of days ago. I took my sweet time with it. I savored every minute of it. And by “savored,” I also mean that I stressed my brain out trying to find every collectible and complete every time trial.

Now that I’ve finished the game, it is time to tell you, my Above Average readers, my thoughts on it. It’s time to go into the good, the bad, and the ugly of Doom Eternal with a deep-dive review.

Side note: This game is not ugly. I just wanted to type out “the good, the bad, and the ugly.”

Just in case you’re not in the mood to read a lengthy review, I’ll tell you my base impression. Doom Eternal is high-octane fun, definitely engaging to the millionth degree. The only things holding it back are a few story decisions (but who plays Doom for the story anyways) and a couple of odd gameplay inclusions.

Anywaysies, let’s rev up our chainsaws and pop out our flame belcher! It’s time for a Below Average review of Doom Eternal!

Story

Doom Eternal takes place after the events of Doom (2016). A demonic invasion is taking place on Earth as soon as the game starts. The Doom Slayer (or Doomguy as he is colloquially known) preps himself for battle in his Fortress of Doom.

Side note: It remains unclear how he got this floating fortress in space or what happened directly after Samuel Hayden teleported him away after the first game.

What follows is a rampage. The Doom Slayer needs to take down three Hell Priests in order to stop the invasion on Earth. Once that is complete, the Slayer can focus his attention on the Khan Maykr, a highly-advanced being who is responsible for Hell’s forces taking over countless worlds in her quest to use “Hell energy” to sustain her race.

Annnnnd that’s pretty much it for plot.

I don’t know if this counts as spoilers, but the Doom Slayer accomplishes every single one of his goals. He stops the invasion by killing the Hell Priests, he defeats the Khan Maykr, and then he goes along on his merry way.

It’s a straightforward story, and I appreciate that. However, things are muddied up a tad thanks to a plethora of Codex entries. See, throughout the game, one of the items you can find and collect are these Codex pages, texts that extend your knowledge of Doom lore.

You learn about Hell’s hierarchy, the rise of the Maykr society, the fall of Argent D’Nur. It’s a bunch of cool stuff, and a lot of it is interesting. However, it can get a bit confusing, especially when coupled with the Codex entries from the first game.

For example, in the first game, Argent energy was said to come directly from Elemental Wraiths trapped in Hell. The Wraiths’ souls made a Well that stores this hellish energy, and that’s what insane and idiotic human scientists were trying to tap into as a resource.

Doom Eternal complicates the process a bit. According to new Codex entries, Argent Energy is made using energy from Sentinels and the power of tortured souls in Hell, and it is then purified by the Elemental Wraiths due to Maykr technology.

Confused?

Yeah, me too.

It’s a minor grievance though. I’m not playing Doom Eternal for the story.

My bigger story gripe actually deals with how the game handles the Slayer himself.

In the first game, players were never removed from the Slayer’s perspective. You stayed in first-person mode no matter what, always looking through the eyes of Doomguy. When he opened a door, you saw his hands appear in front of you to lift it. When he picked up a new gun, you saw him hold it up to his/your eyes to inspect.

Doom Eternal makes the dubious choice of pulling players out of Doomguy’s shoes. On occasion, there will be a cutscene, and the “camera” will float out of the Doom Slayer’s eyes and instead hover around him cinematically so you can see his body from a more remote perspective.

I’m personally not a fan of this.

Call me old school, but I liked the immersion of being the Doom Slayer from Doom (2016). I liked feeling like his actions were my actions. In Doom Eternal, I felt like I was buddy-buddy with the Doomguy instead of being him.

And to add insult to injury, they actually have the Doomguy speak at one point.

Ugh. Noooooooooooo.

I did not like that one bit. I’m not going to grab a torch and pitchfork about it, but it definitely took me out of the game to hear the Slayer suddenyl growl “Rip and tear” in a totally contrived fashion.

My final thoughts on the story would be a low-key appreciation for the multiple locations it took us to. It often felt like we (the Doom Slayer and I) were going all over the place in a short time span. That dizzy variety of places, while befuddling my grasp on plot points and objectives, did give me some great arenas.

Which leads me to my next section…

Environment

Doom (2016) had fairly bland environments. You were either on Hell or Mars, and both locations were always tinted either shades of red or shades of grey.

Doom Eternal blows its predecessor out of the water when it comes to environments.

You’ve got the devastated landscapes of Earth during the demonic invasion. You’ve got the garish colors of Urdak, the Maykrs’ home world. The fiery environs of Hell are dangerous and mesmerizing. Even the somber nature of the Sentinels’ realm stands out from the crowd.

Plus, each of these locations offers up great arenas. Since mobility is prized in Doom Eternal, the maps have to be designed to allow a greater rein of movement. There are bars to swing from, lifts to propel you into the air, and ledges you can clamber onto. These mini-arenas are all superb.

In between arenas, there are quiet moments where players can explore the area for secrets. Cheat codes, collectible figurines, and music albums to hang around your Fortress of Doom are scattered throughout Doom Eternal, and looking for them is half the fun of the game.

The one downside to the environment is the platforming. In order to break up the constant stream of combat, developers decided to include light platforming mechanics.

These suck eggs.

Maybe it’s just me, but I loathed those weird gravity lift things on Urdak that would propel you through the air. They inconsistently launched you to sections of wall that you could “climb” on. And I could never get the timing exactly right the first time around. I either messed things up with an ill-timed double-jump, aimed my body right where it didn’t need to go, or plummeted to my death after failing to properly grab onto a wall.

I do not play Doom for platforming.

‘Nuff said.

Gameplay

However, platforming brings me to my next point. See, all that jumping and climbing and launching is meant to space out how often players are dancing in an arena. You can’t have players in combat 24/7.

But combat is where Doom Eternal shines the most. It is near goddamn perfection.

It is utter bliss to be running around an arena tearing up demons. What was first presented to us in Doom (2016) has been fine-tuned in Doom Eternal. Every weapon on the weapon wheel has a purpose to take down a demon, and every demon has a weakness that can be exploited. Cacademons can swallow a grenade from your combat shotgun. Precision shots from your heavy assault rifle can eliminate a Mancubus’ arm cannons. A Whiplash can be frozen in place with an ice bomb.

In the first game, you picked your favorite weapon (cough cough Super Shotgun cough cough) and stuck with it. In Doom Eternal, you need to constantly switch out to weapons that can better help you deal with specific demonic threats.

And the demons are gorgeous visually.

I mean, they’re ugly as heck.

But they’re designed to be ugly beautifully.

Every time you shoot them, chunks of flesh are torn from their bodies, a more rewarding manner of visibly letting players know they’re doing damage than a health bar receding above their heads.

The only demons that have a health bar are the big bosses, the Gladiator, the Khan Maykr, and the Icon of Sin (kind of). Those are intense but fun fights that truly test your mettle as a gamer.

My one major gameplay gripe has to do with the Marauder.

I hate that guy.

The Marauder is an enemy type that pops up from time to time to ruin a player’s day. The big issue with him is that he operates kind of like a boss. You have to time when you attack him perfectly. His eyes will flash green right before he swipes at you, meaning you have to shoot him with a heavy duty weapon at that exact moment. He can zoom around you very quickly, utilizing a dash feature similar to the one you as the Slayer possess. However, if you try to crowd him, he pulls out a shotgun that deals a massive amount of damage in one shot. And if you try to get some distance on him, he sends a ghostly hound after you that nips at your heels until the Marauder can catch up to you.

So the Marauder forces you to stay midrange with him, doing this slow-paced gun battle as you wait for his eyes to flash green before you shoot.

This in itself isn’t a problem. However, it becomes a problem when they stick the Marauder in a regular arena situation with a bunch of other demon types around. You can’t do a one-on-one battle with him until after you’ve dealt with the other demons. The Marauder halts the otherwise seamless flow of combat present in Doom Eternal.

And don’t get me started on that time trial that includes a Marauder.

Side note: Time trials are brief timed encounters with a group of four or five demons. One of them involved a Marauder. Imma be honest, I cheesed that fight so hard. I glitched it out so I “won” the fight without having to fight him.

At its best, Doom Eternal is an intense ballet of gunplay, with players switching out between weapons and grenades to take down the endless onslaught of demons. It takes skill, which makes the game feel like a challenge to overcome.

If you’re not staying on your toes though, a fight can quickly devolve into a jumbled juggle as you try to keep an eye on your shields and health while also running around trying to take down demons with a low ammo count on all weapons.

Music

In order to make players feel like a bad-ass even while they’re struggling with the intense gameplay, Doom Eternal has given us yet another pumping soundtrack.

I have never felt so alive and empowered as when I’m listening to Mick Gordon’s genius track while shooting down a horde of demons. He accomplishes in-game magic with his music.

I never thought metal and synth would be my thing, but it has slowly become one of my go-to sounds for feeling exhilarated. I feel unstoppable when listening to it. Even if I’m dying over and over and over again.

Final Thoughts

I would never say Doom Eternal is a bad game. It’s fantastic. However, it is most definitely not a relaxing game for me. My brain has to stay on high alert whenever I play it because it is one of the most intense gameplay experiences I’ve ever gone through. It’s a game I prep myself for, and I’ll drink a cup of coffee before I pick up a controller. That’s in stark contrast to the way I’ll play something like Super Mario Odyssey, slumped on my couch with a grin and a cup of tea.

And while I’m not fond of the changes made to the way the Doom Slayer is perceived, he remains one of my most favorite video game protagonists to play as. I’m not the best gamer. I’m below Below Average if I’m telling the truth. But Doomguy has always made me feel like a bad-ass, and that’s a sure sign a game can be tough and empowering at the same time.

I rate Doom Eternal a thrill-ride-through-Hell-that-is-a-gazillion-times-more-fun-than-it-sounds-and-it-already-sounds-hella-good.

Hold Onto Your Demons: A Below Average Review For Doom Eternal Is Coming Soon(ish)

via: wired.com

My enthusiasm for the Doom series is no secret. I’ve talked about it here and here and even here. As such, a lot of you may have started to wonder why I haven’t reviewed Doom Eternal yet. The game released on March 20, 2020, which was about a month ago. That’s more than enough time to have played the entire game. So why haven’t I typed up a review for it?

Well, my dear, dear, above average readers…I’m milking this game for all it’s worth. That’s why.

During that debacle I had with Ori and the Will of the Wisps, I was forced to limit the amount of time I played the game to one hour a day. However, even though my shortened game-time was pressed upon me solely by Ori’s constraining bugs, I kind of grew to appreciate drawing out my experience with a video game.

I’m used to blazing through my favorite games at breakneck speed, a total Eager McBeaver to see the end credits roll. But I’ve realized that savoring a game makes the journey longer and sweeter, especially if it’s an enjoyable title.

That’s why I’m taking my time with Doom Eternal.

I’m collecting every item there is to collect, replaying missions after I’ve already done them once, spending inordinate amounts of time in the Ripatorium just for fun, successfully completing every challenge, fiddling around with cheats, etc. Plus, I’m still limiting how much time I spend playing games a day just to make every time I pick up a controller that much more enticing.

And I am having one hell of a time.

Pun intended.

Of course, since I’m enjoying the game so much, I’ve been dying to share my thoughts about it with you. However, I have that golden rule here that I won’t review a game until I’ve finished playing it. So you’ll just have to wait. As will I.

Seriously, I love to gush about games. It’s low-key hurting me to hold back every single thought I have about Doom Eternal.

Anywaysies, to tide us over until I do write the review, I thought I’d tell you guys the anecdote about how I got my copy of the game.

See, I had pre-ordered it at my local GameStop. And if you can recall, Doom Eternal released right as California enacted its shelter-at-home order.

I’m telling you, I have never felt so anxious to get my hands on a game. ‘Just let me have Doom Eternal,’ I prayed to every higher power I could think of. ‘Just let me get the game, and then I’ll stay inside for years if you want me to. I won’t ever leave my house. Just let me have this.

When the stay-at-home order was given, I had an opportunity that evening, (since the order didn’t go into full effect until the next day), to drive to my GameStop to try and pick up my copy early. So that’s what I did.

It was lightly raining, the sun was gone, and only a few people were to be seen. It looked bleak and grey. I left the car in a rush, the smell of wet asphalt serving to increase my anxiety levels for some reason.

Another person walked behind me, heading into the GameStop as well, a man dressed in dark colors. His brisk pace followed mine, a decent six feet between us. When we got inside, tape markings were on the floor, indicating the social distance customers were supposed to maintain. The man and I stepped on our respective spots, waiting for the one employee working to address us.

The GameStop employee was as cordial as could be, and he laughed at my transparent worry over picking up Doom Eternal. Using antibacterial gel and gloves, he found my copy and handed it to me. I took it from him reverently, thanking him profusely.

I must have looked a silly sight. I was wearing my middle school sweat pants, navy blue with white stripes on the legs, and my hot pink, long-sleeved shirt complete with hood that makes me look like Little Mac from Punch-Out!! I was grinning from ear-to-ear like a kid at Christmas. I think I might have seemed deranged.

The guy behind me, conversely, was dressed in black jeans and a black T-Shirt with grotesque cover art from some metal band on it. He was a big guy, beefy and dark-skinned, with an almost expressionless face.

As I was leaving, I brightly asked him if he was picking up Doom Eternal too.

He looked at me, not saying anything for a good, long moment. Then he smiled and said, “No, I’m getting Animal Crossing.”

Final thoughts?

The relationship between Animal Crossing and Doom fans is one of the most beautiful things to spring from this shit-show of a year so far.

Waiting on a Prayer for Doom Eternal

Imagine you’re at a restaurant, and you’re about to eat your favorite meal. The savory dish is sending off aromatic scents that make your stomach rumble. You pick up your fork, about to plunge it into your food…

…but then it is snatched away before you can take even a single bite!

That disappointment you’re imagining, that’s basically me when I found out that Doom Eternal was going to be pushed off for three whole months.

We were so close, you guys. So close. Doom Eternal was set to release on November 22. I had pre-ordered it and already cleared an entire day of work with my boss so that I could spend it playing my most anticipated game of the year.

And now I have to wait till March!

Side note: Yes, I’m aware this is very much a first-world problem.

I don’t buy games often. I usually prefer to spend my time replaying games that I already have in my library. On average, I purchase about two games a year. Since it’s so rare when I buy a game, I take the selection and purchasing process very seriously. I like to know ahead of time that I’m going to enjoy the game I spend my money on.

Doom Eternal was going to be one of those games for me this year. I’d played the demo at E3, so I’d had concrete evidence that the game could potentially be the best thing my console ever ran.

And now I have to wait.

Three months doesn’t seem like much, and in retrospect, I am totally making a mountain out of a molehill. But it has seriously derailed my Thanksgiving plans. Now, I don’t have a valid excuse to laze away the beginning of my holidays.

In addition to that, I now feel worried about the status of the game. I originally had so much faith in the developers, but this news that they’ve pushed off the release has me anxious about why they need those three extra months. What bugs do they meed to fix? What glitches are permeating the game? Are they trying to add last-minute features? These thoughts are all crowding around in my head and I can’t get rid of them.

More optimistic fans take this delay as a good sign. They say that the developers are making sure that when the game releases, it is a polished, finished product. But what amount of polishing, the pessimist in me replies, could they accomplish in three months?

Instead of letting my worries consume me, I’m trying to fill my gaming hours with intensive sessions. I’m trying to burn away all the Doom Eternal longings I have within me.

I’m also buying unnecessary toys related to the franchise at my merest whim as a sort of consolation.

Hey, we all have ways to cope.

RIP AND TEAR: An Ode to Doom

Doom 2016 alternate cover
via: stuff.tv

I get strange looks when I’m driving down the road and I have the Doom (2016) soundtrack belting from my speakers. Granted, I’m being a bit of a dick by playing the music so loud, but you can’t NOT listen to this stuff on a low volume. That’s like saying you should never sing along to “Bohemian Rhapsody.”

(Here is a link to some Doom sounds while you read this.)

I also get strange looks from other people when I tell them that I adore Doom. What, is it weird to like a fast-paced, first-person shooter where you roam the citadels of Hell slaughtering Demons with Super Shotguns and your bare hands, bathing yourself in the fresh blood of your enemies as you Glory Kill them to extinction?

Some people can be so judgy.

My first introduction to Doom was actually from a book. I was 13-years old, and I was browsing through the library of my middle school.

My middle school had one of the best collection of books I’ve ever seen. I feel like the librarian just stuffed the shelves with thick books, most of which were fantasy or science fiction. I don’t think she read them. People forget how adult-themed fantasy books can be. So while my librarian might have just looked at the cover and thought, “Oh, what a pretty dragon,” I was reading its pages, wide-eyed, and learning about period sex. (I am not even joking.)

I’m totally getting off topic.

Anyway, one of the books I picked up was a nonfiction book (which is freaking rare for me). It was called Masters of Doom, and it was all about the young men who were responsible for making the original Doom game. Those guys (John Romero and John Carmack) were video game rock stars!

Prior to reading that book I had never heard of Doom, but afterward, I spent a lot of my downtime finding out everything I could about it.

For those of you who don’t know, Doom was one of the first first-person-shooter games ever made. It was released in 1993, and it was fast for its time. Speed in a first-person shooter these days is now ubiquitous as fuck. But back then, it was practically unheard of.

The “story” of Doom was not the main focus of the game. Your character was just “Doomguy,” and he roamed the game shooting the faces off of the various demons he came across.

Doom had its sequels (some better than others), but it received a reboot in 2016 that truly struck you in the nostalgia feels while simultaneously revealing itself as a fantastic game in its own right.

If you’re a fan of the FPS genre and you haven’t played Doom (2016), you ARE MISSING OUT.

The reboot is phenomenal. Your character seems to be set to sprint everywhere he goes. All sprinting. All the time. He never has to reload his weapons. That would take too long, and Doom is all about speed. (And ripping and tearing.) Upgrade systems for your weapons were added to the gameplay, as were Rune Trial challenges. A story also graced Doom, a story that was surprisingly good.

These changes might sound like they would alter the original Doom experience, and they do, in a way. But the 2016 game captured the spirit of the original Doom. 

Side note: I am talking about the single-player campaign of Doom (2016). The multiplayer left much to be desired.

BUT THE CAMPAIGN IS WORTH IT.

I’m going to be 100% honest with you. I was shit when I first played the game. But that didn’t stop it from being fun. Cacodemons, Pinkies, and Imps might have ganged up and destroyed my Doomguy, but every encounter with them was an engaging challenge.

And the second time I played it, there was noticeable improvement.

Now, the game is a gratuitously gory game. I won’t deny that. And there’s a Glory Kill system that gives you health if you beat the Demons with your bare hands, basically forcing you to witness the copious amounts of blood. I understand why there might be trepidation in playing a game like this.

But the exhilaration I feel as I massacre Demon after Demon in arena after arena does not stem from the blood spatter that follows in my wake. (That would be disturbing.) It honestly is the speed and the skill you have to wield while playing that thrills me to my core. If there were a game about frantically picking flowers in a meadow that required as much speed and strategy as Doom does, I would be all over that too.

Though I think everyone can admit that slaying the Hordes of Hell sounds way more bad-ass than picking flowers.

End Credits Doom 2016 scene
via: wired.com

I cannot recommend Doom highly enough. It is NOT a below average game. It is above above average.

Side note: The campaign. Only the campaign. Remember that.

Doom is set to get a sequel sometime next year. It’s called Doom: Eternal, and it looks godly.

You can bet your buttonholes that I am going to play that game.

And it’ll hopefully get a glowing review from me right here.

Whoops, shouldn’t count my Demons before they’re slaughtered.

Still…fingers crossed!