Living My Best Life in The Ascent

The Ascent was a day-one launch title on Xbox Game Pass. Because I am ardently in love with my Xbox Game Pass subscription, I jumped on the chance to play it with my friends, Bubba and Damien, as soon as it came out.

Now, I didn’t play the game to its conclusion. Far from it. So this isn’t going to be a review. It’s more of a hilarious side story.

Okay, so in The Ascent, you play as cyberpunky indentured servants, called Indents, to a mega-corporation on a planet that is basically a giant city. You roam around waste processing plants, neon-colored streets, and packed tenements. Most of the gameplay revolves around shooting mechanized bad guys and thugs in sunglasses.

It’s as fun as it sounds.

Bubba, Damien, and I made our way through the tutorial mission pretty quickly. I may have gotten distracted by the copious amount of lore entries in my codex menu, but we still had oodles and caboodles of fun running and gunning around. We jam-packed our skill points recklessly, choosing whatever attributes we wanted with little thought to crafting a serious build. We just picked up whatever guns suited us and went forth.

At some point, we bit off more than we could chew.

Though we were leveling up decently, certain areas in The Ascent are locked off to lower-leveled characters. The game does this by having these spots spawn insanely high-leveled enemies.

Bubba, Damien, and I were rather slow to leave one of these areas, and we all got slaughtered.

When my character respawned, imagine my surprise when I appeared to be invisible.

It was like my character had just disappeared, and all I could see was the environment.

I tried moving around, and the background moved with me, as if the character model was still there. It was at that point that I noticed my character wasn’t entirely gone.

My gun was still there.

A teeny little pistol was floating in the air, the only indication that my Indent was where it should be.

After calling out to Bubba and Damien, I learned that Damien was also cursed with this invisibility. Bubba was the only one we could see.

We briefly considered restarting the game to see if our characters would come back, but after a minute or two of goofing around and playing literal hide-and-seek, we decided to continue on, playing the game as floating guns.

What followed was the most side-splitting romp I’ve ever had as an inanimate object. Damien and I looked ridiculous. We were like two Jiminy Crickets on Bubba’s shoulders, twin gun cronies helping him mow down packs of Ferals, invisible cyberpunk warriors of the night.

I mean, we still had to take cover on occasion, because our health pool could still go down, but the visual of a pistol hiding behind a wall made everything worth it.

We haven’t hopped on to play The Ascent in a while, but I enjoyed it despite the various glitches that ended up plaguing us. Damien got stuck in a gun shop twice, and Bubba was unable to leave a game at all through the in-game menu (it was like The Ascent wouldn’t let him go). But what can I say? I have a soft spot for things that make me laugh so hard I can’t breathe.

Life Update #11: All Xbox, All the Time

Hey, everyone!

So while I’ve been writing, outlining, typing, and scheduling blog posts in advance, I realized today I completely forgot to let you guys know that the amazing, the impossible, the miraculous has happened.

I got myself an Xbox Series X.

For those of you not in the know, it has been abominably difficult to get your hands on the newest generation of game consoles this time around, be it a PlayStation 5 or an Xbox Series X. These babies launched last year, and I just now got my hands on one. Scalpers are running rampant, and it’s actually a serious issue. But thanks to some amazing friends who ensure I stay in the know, I was able to jump on my local Best Buy’s latest shipment when they went on sale and nab one.

And I have been obsessed with playing with it.

Honestly, it’s nothing too too special. It’s an impressive piece of hardware, make no mistake. But it doesn’t offer me much that was different from my Xbox One S.

However, its newness has just enamored me. When I first got it, I shamefully ditched my D&D group twice just so I could spend long hours playing a game. I marvel at the almost nonexistent load times. I gasp at how well some of the games look (though my TV could probably use an upgrade as well).

And may I just say that Xbox Game Pass is an utter delight? I wasn’t sure how I would feel using a Netflix-like service for my video games, but not a day has gone by that I don’t make full use of it. I’m playing new games left and right. I’m dabbling in genres I might not have tried out otherwise. The power of the Series X coupled with the myriad of games thanks to my Xbox Game Pass Ultimate subscription has made my time indoors chock-full of adventure.

Plus, the mini-fridge look just suits my gaming shelf perfectly.

Rock and Stone! Deep Rock Galactic Review

Owning Xbox Game Pass is a lot like owning Netflix. There are so many cool games I want to check out, I spend more time scrolling through the game library planning what I’ll play next than I do actually buckling down and settling in with a title.

However, that’s not to say I haven’t taken a bite out of the selection available to me. As you guys might remember, I work for a site called TheGamer. I wrote about this ages ago, and since that first post, I’ve climbed through the ranks and become an editor! It’s super cool.

Anyways, I’ve had the incredible pleasure of making friend with several of my fellow editors, and one of them in particular has embarked on this journey with me of combing through fun online co-op titles available on Xbox Game Pass.

One of the first games that called our attention was Deep Rock Galactic. The tagline for the game (“Danger. Darkness. Dwarves.”) is the kind of tagline that just makes you think, “Okay, now this, I’ve got to check out.”

After weeks of playing it, I can say that Deep Rock Galactic does in fact give you danger, darkness, and dwarves, and that it promises straightforward mining fun that leans on cooperative play and indulges in a great sense of humor.

Your Dwarf works for Deep Rock Galactic, a mining company that operates in the far reaches of space. Your new job entails dropping onto a planet called Hoxxes IV and retrieving precious ores in its most dangerous caverns. These caves are crawling with dangerous bug-creatures and riddled with devious environmental hazards.

When launching into a game of Deep Rock Galactic, you start off on a rig in orbit around Hoxxes IV. It is here that you can customize your Dwarf and upgrade their gear. It’s also a nice little hub where you and three other players can just chill out before dropping into a mission.

There are four types of Dwarves you can play as: the Gunner, the Driller, the Scout, and the Engineer. The Gunner is more heavily equipped with weaponry to keep off the hordes of bugs that can attack your group. The Driller has an item that allows them to quickly and easily drill through rock and stone. The Scout focuses on mobility, coming complete with a grappling gun that allows them to travel from one place to another with incredible speed. The Engineer possesses two sentry guns that they can set up wherever it’s most useful.

Every Dwarf uses flares to light up the darkness, a pickaxe to mine for those minerals, and a basic gun to protect themselves in addition to the specialty items they can carry.

Once you’ve tricked out your Dwarves on the rig, you can descend to Hoxxes IV for more adrenaline-inducing fare. There are several mission types, but most of them are basic mine-for-this-ore-until-you-have-this-much assignments. Don’t let this basic gameplay loop fool you though. There is a lot of fun to be had in working together to set up a pipeline, retrieve bug eggs, or mine for a hard-to-see metal.

And every mission is tied up neatly with a mad dash back to an escape pod after you complete your objective.

Now, one of the only cons I can say for Deep Rock Galactic is that the environments tend to blend in after a while. Hazards in a specific area might be unique, but there is a similar quality to every map that is inescapable. However, the joy of playing with your friends completely obscures the repetitive nature of each excursion. Every outing is an adventure, and though I’m going through the same motions every time I go on a mission, I have yet to get tired of it.

I enjoy playing as the Scout, and my coworker friend has rocked nothing but the Engineer since we started playing. It makes for a decent combination of skills as I can zoom in and out of a bad situation and he can provide a solid bastion of support with his sentries.

We’ve had hours of fun simply goofing off on the rig before going on a mission. There’s a jukebox and a bar area where you can drink and dance to your heart’s content, and I’m not too embarrassed to say we’ve spent decent chunks of time just grooving and kicking barrels before diving into a mission.

Side note: I’ve also taken to screaming “Rock and Stone” in an abysmal accent. I’ve also started singing “Diggy Diggy Hole” whenever I swing my pickaxe.

Deep Rock Galactic is a diamond of a game that I feel has gone mostly unnoticed. It is delightful, and it vacillates between hilarious downtime to pulse-pounding sprints for safety. These adrenaline moments are lightly peppered throughout the game, so if you mostly want a chill type of game, don’t turn away from Deep Rock Galactic.

I rate Deep Rock Galactic a game-worthy-of-your-time-that-will-make-you-shout-rock-and-stone-more-times-than-strictly-necessary.